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- //////////////////////////////////////////////////////////////////////
- // Sample Script File for SCRIPTS.WAD
- //////////////////////////////////////////////////////////////////////
-
- #include "common.acs" //This line must be in the beginning of every script
-
- //----------------------------------------------------------------------
- // script 1 These are comment lines
- //----------------------------------------------------------------------
-
- script 1 (void) //This line tells the script number and says there are no
- //variables. Use "(void)" as a default in making scripts.
-
- { // This character opens the scripts for commands.
-
- Floor_raisebyvalue(const:3, 15, 32); //This is the meat of the
- Ceiling_RaiseByValue(const:8, 100, 120); //script. This is where all
- ACS_execute(const:3, 1, 0, 0, 0); //your commands and specials go.
-
- } //This character closes the script for commands.
-
- //----------------------------------------------------------------------
- // script 2
- //----------------------------------------------------------------------
-
- script 2 (void)
- { //Here is the correct format
- delay(const:20); //of a script.
-
- Pillar_Open(const:1, 15, 112, 112); //
- tagwait(const:1); //Always end a command
- delay(const:37); //with a semi-colon
- //
- Pillar_Open(const:2, 10, 96, 96); //
- }
-
- //----------------------------------------------------------------------
- // script 3
- //----------------------------------------------------------------------
-
- script 3 (void)
- {
- {
- setlinetexture(1, side_front, texture_middle, "spawn09");
- setlinetexture(2, side_front, texture_middle, "spawn09");
- setlinetexture(3, side_front, texture_middle, "spawn09");
- delay(const:2);
-
- setlinetexture(1, side_front, texture_middle, "spawn10");
- setlinetexture(2, side_front, texture_middle, "spawn10");
- setlinetexture(3, side_front, texture_middle, "spawn10");
- delay(const:2);
-
- thing_projectilegravity(1, T_FIREBALL1, random(96, 160), random(90, 120), 0);
- thing_projectilegravity(2, T_FIREBALL1, random(160, 224), random(90, 120), 0);
- thing_projectilegravity(3, T_FIREBALL1, 224, random(90, 120), 0);
- thing_projectilegravity(3, T_FIREBALL1, random(0, 32), random(90, 120), 0);
- thingsound(1, "FireDemonAttack", 127);
- delay(const:2);
-
- setlinetexture(1, side_front, texture_middle, "spawn09");
- setlinetexture(2, side_front, texture_middle, "spawn09");
- setlinetexture(3, side_front, texture_middle, "spawn09");
- delay(const:2);
-
- setlinetexture(1, side_front, texture_middle, "spawn08");
- setlinetexture(2, side_front, texture_middle, "spawn08");
- setlinetexture(3, side_front, texture_middle, "spawn08");
- }
- restart; //This line restarts the script at the beginning.
- }
-
- //----------------------------------------------------------------------
- // script 4
- //----------------------------------------------------------------------
-
- Script 4 (void)
- {
- delay(const:20);
- Radius_Quake(const:7, 170, 0, 3, 4);
- delay(const:75);
-
- Ceiling_RaiseByValue(const:4, 15, 112);
- delay(const:20);
-
- Ceiling_RaiseByValue(const:5, 15, 128);
- delay(const:50);
-
- Floor_LowerToLowest(const:6, 20);
- delay(const:120);
-
- Floor_RaiseByValue(const:6, 20, 128);
- delay(const:175);
-
- Ceiling_LowerByValue(const:4, 15, 112);
- Ceiling_LowerByValue(const:5, 15, 128);
- }
-
- //----------------------------------------------------------------------
- // script 5
- //----------------------------------------------------------------------
-
- script 5 (void)
- {
- delay(const:20);
- Radius_Quake(const:7, 40, 0, 3, 5);
- Floor_RaiseToHighest(const:10, 200);
- delay(const:30);
-
- Thing_SpawnNoFog(const:7, T_BISHOP, 64);
- }
-
- //----------------------------------------------------------------------
- // script 6
- //----------------------------------------------------------------------
-
- script 6 (void)
- {
- Floor_LowerByValue(const:7, 8, 48);
- Ceiling_RaiseByValue(const:9, 25, 128);
- }
-
- //----------------------------------------------------------------------
- // script 7
- //----------------------------------------------------------------------
-
- script 7 (void)
- {
- Floor_RaiseByValue(const:7, 8, 48);
- Thing_Spawn(const:6, T_ITEMHEALTHPOTION, 0);
- }
-
- //----------------------------------------------------------------------
- // script 8
- //----------------------------------------------------------------------
-
- Script 8 (void)
- {
- Polyobj_RotateRight(const:1, 4, 64);
- }
-
- //----------------------------------------------------------------------
- // script 200
- //----------------------------------------------------------------------
-
- script 200 OPEN //This runs the script right as the game starts.
- {
- if(gametype() == GAME_NET_DEATHMATCH) // This line tells the script to
- { // run only if the game is
- Floor_RaiseByValue(const:7, 8, 48); // deathmatch.
- Thing_Spawn(const:6, T_ITEMHEALTHPOTION, 0);
- }
- }
-
- //////////////////// end of ACS script ////////////////////////////////////
-